Melee and toughness. Charges into yokai hordes and takes every hit. The easiest pick for a first hero: wide area swings and plenty of room for mistakes.
Move 1
Whirlwind Top
A spinning vortex hits a cone: up to 8 monsters and 4 enemies for 300% of Base ATK. Cooldown 6s.
Move 2
Water Blade Dance
A ring of light around the hero: up to 10 monsters and 5 enemies for 400% of Base ATK. Cooldown 10s.
Move 3
Swift Shadow Thrust
Afterimages cut everything nearby: up to 6 monsters and 3 enemies for 400% of Base ATK. Cooldown 12s.
Party buffDivine Might. +3% DMG Boost for party members in the same area.
Pick this class if you want to stand in the middle of the fight and never worry about range.
Skill numbers are for skill level 1. Skills unlock along the story and grow with rebirths.